BETT 2018: Using Virtual Reality for Deeper Learning

Ian Phillips discussed how virtual reality can lead to deeper learning through pupil led projects working with industry experts from technology companies including Intel, HP, SystemActive and Microsoft. Ian invited four boys to join him on stage who described how they are using Unity to create immersive virtual reality worlds for their summer Crystal Maze Day, as well as a 360-degree virtual tour of their school.

Ian also invited Ronan McNicholl, Head of Digital Learning, Sevenoaks Preparatory School to describe how virtual reality can be used in the classroom. Ronan provided an overview of his experiences integrating virtual reality apps including Google Tiltbrush, Titanic VR and CoSpaces whilst working for JESS Dubai, as well as Sevenoaks Preparatory School.

Towards the end of the session Ian described his desire to expand the work of the ISC Digital Strategy Group by incorporating more schools in the virtual reality action research project as described here: